Žmogaus ir kompiuterio sąveika

ŽKS, 2017 metų rudens semestras

2017-09-05 22:47

Šis puslapis yra anksčiau dėstytų kursų medžiagos archyvas. Einamųjų dalykų medžiaga yra pateikta Virtualioje mokymosi aplinkoje.

Dalyko medžiaga:

  1. sutikimo dalyvauti testavime šablonas
  2. dalyvio klausimyno šablonas (pildomas prieš testavimą)
  3. panaudojamumo testavimo dokumentų šablonai (anglų kalba):
    Information & DesignUsability.gov

(more…)


Žmogaus ir kompiuterio sąveika, 2015 metų rudens semestras

2015-09-02 16:38

Egzamino rezultatai: PS1, PS2, PS3, PS4, PS5, PS6.

Pagrindinių studijų studentams:


HCI, Spring semester, 2017

2015-02-12 11:40

Human Computer Interaction for bachelor students. Syllabus.

Read course assignment requirements. Word template might be useful for written assignments.

Exam will take place on the 5th of June in the room 421 at 10 a.m.   Exam questions

(Earlier term: the 2nd of June, 14:00 (407 Didl).

Description of assignments:

  1. User needs analysis(Deadline: the 16th of March) Review assignment 1
  2. Alternative mockups. Deadline: the 7th of April. Review assignment 2
  3. Analytical evaluation. Deadline: the 28th of April Review asignment 3
  4. Prototype (deadline – end of the semester)
    • Useful prototyping tool: Proto.io (only 11 days)
  5. Usability testing (deadline – end of the semester).

Lectures

  1. Introduction to the course (pdf) – Feb 10, 2017
    1 Homework:  create a team and propose an idea that will form the basis of a course project for this semester.
  2. User needs analysis – PACT framework (pdf) – Feb 17, 2017
    Homework: Approach the project idea from the PACT perspective. Who are the users? Which current user activities can be improved using technologies?
  3. Interaction design process: User-centered design, users/stakeholders (pdf) –
    Home work: Describe user needs according to the user experience levels.
  4. System usability. accessibility and acceptability issues (pdf)
    Prepare 1st assignment: User needs analysis and at least 15 user goals. Formulate usability objectives.
  5. Task analysis
    Homework: Decompose the user objectives into steps. You can choose which method to use: storyboaring, hierarchical task analysis or UML use cases and sequences. Find inspirating solutions for specified steps. Prepare the the first assignment.
  6. Mockups and prototypes (pdf).
    Presentation of the 1st assignment.
    Assignment 2: Alternative mockups
    Homework: Create the rapid electronic mockup.
  7. Information architecture 
  8. Usability design rules (pdf)
    Reading: [2]. Chapter 7, section 7.2.
    Homework 2. Read and reflect the usability design rules while designing alternative mockups. Each group should create at least two versions of possible interface.
  9. Analytical evalutaions: heuristic evaluation
  10. Analitical evaluations: cognitive walkthrough.
    Home work: evaluate collegues’ mockups using heuristical evaluation and cognitive waltkthrough.
  11. Visual design aspects
  12. Evaluation types(pdf)
  13. Testing with users in  controlled and natural environments
    Reading: [1] chapter 14.1-14,4
  14. Gathering data to understand user needs (pdf)
  15. Model-based evaluations (pdf)

Recommended readings (available in the library of the Faculty of Mathematics and Informatics, Naugarduko 24):

  1. David Benyon. Designing Interactive Systems: A Comprehensive Guide to HCI and Interaction Design. Wiley, 2005, 2010, 2014.
  2. Preece Jennifer, Yvonee Rogers, Helen Sharp. Interaction design: Beyond human – computer interaction. John Wiley & Sons, 2011, 2007, 2002.
  3. Dix, A., Finlay, J., Abowd, G., Beale, R. Human Computer Interaction. London: Prentice Hall Europe, 2006.
  4. Shneiderman, Ben; Plaisant, Catherine. Designing the user interface: strategies for effective human-computer interaction (5th edition). Pearson: Addison Wesley, 2010, 2005.