Stasys Jukna

On communication games with more than two players

Abstract

A k-player game is a communication game between k parties, each of which has an access to a half of input bits. 2-player games were introduced by Yao (1981) and are known as best-partition two-party games. We first describe a lower bounds argument for this case, based on computing the term-rank and clique-number of communica- tion matrices. Using this argument we exhibit an explicit function on n variables such that any 2-players protocol for it requires $\Omega(\sqrt{n})$ bits of communication, whereas 3 players need to communicate only constant number of bits. We then consider another restriction: we allow any number of players but require that every singular input bit is accessable to at most $k$ of these players. We prove that, for small values of $k$, no such protocol can recognize codewords of some linear codes of length $n$ using less than $\Omega(\sqrt{n})$ bits of communication.
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