Seminar topics
Back to HCID main page Seminar schedule
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You can select topics according to your interests from the proceedings of recent conferences or use proposed topic below:
- MobileHCI ’16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services
Florence, Italy — September 06 – 09, 2016
- MobileHCI ’15 : Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Copenhagen, Denmark — August 24 – 27, 2015
- NordiCHI ’16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden — October 23 – 27, 2016
- CHI ’15: Proceedings of the CHI Conference on Human Factors in Computing Systems, Seoul, Republic of Korea — April 18 – 23, 2015
- CHI ’16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, San Jose, CA, USA — May 07 – 12, 2016
- CSCW ’16: Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, San Francisco, California, USA — February 27 – March 02, 2016
- Automotive’UI 16: Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
- DIS’16: Proceedings of the 2016 ACM Conference on Designing Interactive Systems, Brisbane, QLD, Australia — June 04 – 08, 2016
Journals
Examples of seminar topics:
- Interaction with maps and search using mobile devices (MobileHCI’15)
SAMMI: A Spatially-Aware Multi-Mobile Interface for Analytic Map Navigation Tasks
StripeMaps: Improving Map-based Pedestrian Navigation for Smartwatches
- Beyond Clicks – Touch and Gesture Interaction (NordiCHI’16)
Designing for Tangible Affective Interaction
Loaded Dice: Exploring the Design Space of Connected Devices with Blind and Visually Impaired People
Exploring Design Factors for Transforming Passive Vibration Signals into Smartwear Interactions
- Augmented AR and VR Experiences (CHi’16) – Mantas Giedrimas (Feb 27)
Augmenting the Field-of-View of Head-Mounted Displays with Sparse Peripheral Displays
SnapToReality: Aligning Augmented Reality to the Real World
- Interaction in 3D Space (CHI’15) – Aivaras Šilalė (Mar 27)
THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models
The Roly-Poly Mouse: Designing a Rolling Input Device Unifying 2D and 3D Interaction
- Collaborative meeting environments (CSCW’16) – Tomas Orvidas (Apr 3)
Room2Room: Enabling Life-Size Telepresence in a Projected Augmented Reality Environment
Taking Notes or Playing Games?: Understanding Multitasking in Video Communication
- Collaborative Fabrication – Making Much of Machines (HCI’16)
RetroFab: A Design Tool for Retrofitting Physical Interfaces using Actuators, Sensors and 3D Printing
HotFlex: Post-print Customization of 3D Prints Using Embedded State Change
- In-Air Gesture (HCI’16) – Pavol Ulbrich
M.Gesture: An Acceleration-Based Gesture Authoring System on Multiple Handheld and Wearable Devices
EMPress: Practical Hand Gesture Classification with Wrist-Mounted EMG and Pressure Sensing
Do That, There: An Interaction Technique for Addressing In-Air Gesture Systems
- Input techniques for mobiles (MobileHCI’16) – Arnas Bastys (Mar 13)
Bitey: an exploration of tooth click gestures for hands-free user interface control
Investigating the effects of splitting detailed views in Overview+Detail interfaces
Understanding back-to-front pinching for eyes-free mobile touch input
- Touch interaction (CHI’16) – Žygimantas Skrolis (Apr 27)
Expressy: Using a Wrist-worn Inertial Measurement Unit to Add Expressiveness to Touch-based Interactions
Partially-indirect Bimanual Input with Gaze, Pen, and Touch for Pan, Zoom, and Ink Interaction
- Games & Learning (CHI’16, MobileHCI’16)
Revising Learner Misconceptions Without Feedback: Prompting for Reflection on Anomalies
It’s not how you stand, it’s how you move: F-formations and collaboration dynamics in a mobile learning game
Virtual.Cultural.Collaboration: mobile phones, video technology, and cross-cultural learning
- Wearables (MobileHCI’16) – Martynas Lyčius (Feb 27)
Wearable ESM: differences in the experience sampling method across wearable devices
Digital vibrons: understanding users’ perceptions of interacting with invisible, zero-weight matter
- Wrist and hand interaction I (MobileHCI’16)
ScatterWatch: subtle notifications via indirect illumination scattered in the skin
Exploring tilt for no-touch, wrist-only interactions on smartwatches
- Wayfinding ((MobileHCI’16) – Justas Palumickas (May 15)
NaviLight: investigating ambient light displays for turn-by-turn navigation in cars
Where are we?: evaluating the current rendering fidelity of mobile audio augmented reality systems
- Wrist and hand interaction II (MobileHCI’16) – Patricijus Cvizonas
Bringing mobile into meetings: enhancing distributed meeting participation on smartwatches and mobile phones
Let your body move: a prototyping toolkit for wearable force feedback with electrical muscle stimulation
- Visualisation of geographical information (IEEE Trans. on Vis. & CG) – Antanas Bareikis (Mar 20)
Quantifying the Visual Impact of Classification Boundaries in Choropleth Maps
Map LineUps: Effects of spatial structure on graphical inference
- Interaction in visualization (IEEE Transactions on Visualization and Computer Graphics, vol. 23, is. 1)
HindSight: Encouraging Exploration through Direct Encoding of Personal Interaction History View Document
PowerSet: A Comprehensive Visualization of Set Intersections
- Big Data and Local Society (HCI’16, Automotive’UI 16) – Tomas Martinkėnas (Apr 3)
Why and How Traffic Safety Cultures Matter when Designing Advisory Traffic Information Systems
An Eye-tracking Evaluation of Driver Distraction and Unfamiliar Road Signs
- HCI in aviation safety – Viktos Ševaldin (Feb 20)
Passive and active navigation of virtual environments vs. traditional printed evacuation maps: A comparative evaluation in the aviation domain
Designing Serious Games for Safety Education: “Learn to Brace” vs. Traditional Pictorials for Aircraft Passengers
- Video on mobile devices (MobileHCI’16) – Andi Breshanai (May 8)
MobileVideoTiles: video display on multiple mobile devices
Watching movies on netflix: investigating the effect of screen size on viewer immersion
- Brain measurement for usability testing – Edgaras Karka (May 22)
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- Social computing – Aurimas Smoliakas (Mar 27)
The anatomy of a large-scale social search engine. Damon Horowitz and Sepandar D. Kamvar. WWW 2010.
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Seminar schedule
| Last updated: 2017-03-16 14:432014-02-17 14:43